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artwork
limitlessness
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homelikeliness
 ../homelikeliness_principles
 ../homelikeliness_example

closenessness
interdisciplinarity

activities


keywords :: group / normality / third-quarter phenomenon



400 homelikeliness_example

The Artwork of Homelikeliness improves social onboard life.


EXAMPLE :: Game of MOOD
interactive cardboard game

Game of MOOD builds on the idea of communication and being together. The game uses concepts of place and asks the teammates to reflect on emotions, which come into being while strolling around a specific place.

This game will be designed as interactive board game. It invites up to six people and integrates questions and answers into its layout. Video and sound loops of earthly and non-earthly environments will be used as bonus material and for illustration.

 

mood